Bloop, shown left, where 2-4 people chase colored squares that get smaller and smaller, while tripping over each other’s fingers, is just one of the small, smart, fun and sometimes beautiful, games that are being produced by independent game designers for solo or group play, increasingly for use on smartphones and tablets.

The game is one of 36 finalists out of 80 or so interactive games — mostly digital, some analog – that will be shown at IndieCade (October 4-7), the Culver City-based indie gaming festival that was founded five years ago has become the go-to festival for people looking for video games that offer something different and special beyond violence and big budgets.

On this DnA, we talk about IndieCade, and what’s involved in being an indie game designer, with guests Stephanie Barish, founder and CEO of IndieCade, and with Sam Roberts, the festival’s director.

We are also giving away 5 pairs of tickets to the event! Just drop us a comment below! Tell us about your favorite

GIVEAWAY DETAILS

Prize: Two tickets for you and a friend to attend the IndieCade: Leave a comment, let’s talk about what we love about our mobile games!? Do you get pulled in by the icon art? Or inspired by a consumer review? Share your favorite games, or tell us what compels you to download a mobile game?

Then send your friends back over to give you the thumbs up! The comment with the most number of likes will win the tickets. Deadline: The comment with the most number of likes by the end of the work day (read 6pm) on Friday, September 21 will get the tix. Please leave your email in the appropriate box so we can contact you with details!

 

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  • Diana

    I love indie games because of their original designs and creative game play. My favorite is World of Goo. I'm not a huge gamer and even that game got me hooked. I'm always on the look out for top ten lists or games with lots of favorites to download for my iPad. iPad games are perfect for what I love to play.

  • Christine

    I really liked "Limbo." You're pretty much seeing the world in silhouettes, running through it like "Little Big Planet" with the puzzles and platforms, but as though crossbred with "Silent Hill." It really gets the blood pumping trying to get away from the spider.

  • ptk

    I find it rather upsetting that the article 'steers' the reader into favoring the mobile platform so much. To limit the Indie gaming world to mobile games is a serious injustice, to both players and developers alike. I will conceed that the mobile platform does present interesting and innovative ways to approach game design and how we interact with the 'game', but you are doing a great disservice in thinking that Indie gaming is synonmous with mobile gaming.

    Great games are largely not about the rapid, 2 minute interatction you have mashing the screen on your mobile device. They are games that build stories, and characters players can identify with, allow you to have creative freedom in a world you can create yourself or your friends, while still having well designed game mechanics. Many of these games, created by independent developers, are found on other platforms, namely PC (Bastion, Minecraft, Limbo to name a few).

    Intelligent and beautiful game design is great, but it does not consitute a great game in my opinion.

  • Pingback: IndieCade, 5D and Zero1: Design Meets Tech and Makes Art | Design & Architecture

  • Walker

    The games that captivate me are those that appear to be incredibly simple at first, but then reveal themselves to be devilishly challenging – ideally because of a small, unexpected tweak to the fundamental rules. I those built around geometry or color relationships to be the most compelling. Winning the tickets would be great as I would like to find some original games for my kids that do not involve shooting, driving, or chopping fruit, or that might inspire us to create our own game.

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