Commentary »

Frank Gehry, Closet Classicist

Posted September 29, 2012 by | Comments Off

Since Frank Gehry exploded architectural form in the 1970s, many designers have emulated him. But when critics have described as “Gehry-like” a building featuring plywood and chicken wire, or wavy aluminum, or lopsided walls, Gehry himself has tended to look puzzled, saying, I don’t see it, I don’t get the connection between their work and mine.
This response used to sound disingenuous to me — …

Calendar »

If You Can’t Wait To Get Your Palm Springs (or Claremont) Modern Groove On. . .

Posted September 22, 2012 by | Comments Off

In case you just can’t wait until next February for Palm Springs Modernism Week, you can get a foretaste in early October by joining Docomomo’s National Tour Day October 5 – 8, 2012.
The Palm Springs fall jaunt is part of a DOCOMOMO (an acronym for the international group that pursues the DOcumentation and COnservation of buildings, sites and neighborhoods of the MOdern MOvement) National Tour taking place on the Columbus …

People, Recent Shows »

AIMING HIGH: Finalists for 6th Street Bridge and California’s Designing Women

Posted September 21, 2012 by | Comments Off
HNTB Bridge from highway

Admirers of human ingenuity have found plenty to inspire awe over the last decade in the form of spectacular new bridges around the world. Now LA has the chance to create its own. The shortlisted designs are in for the Replacement 6th Street Viaduct (which has to be demolished, due to “concrete cancer”,  saddening  many who love the existing bridge, especially those, like Councilman Jose Huizar, who grew …

Calendar, L.A. Designer, News, Recent Shows »

IndieCade, 5D and Zero1: Design Meets Tech and Makes Art

Posted September 20, 2012 by | 2 Comments

On this DnA, we talked about independent gaming design, which explored how solo or small teams of designers are making small, but highly artful games. Guests Stephanie Barish and Sam Roberts, founder and festival director of IndieCade, talked about how the art of game design employs a range of skills, among them  story-telling, code-writing, visual design not to mention self-marketing (click here for a chance to win tickets to …

Design, Giveaway, News, Recent Shows »

[Giveaway] Tickets to IndieCade, the “Sundance” of Gaming Festivals

Posted September 18, 2012 by | 5 Comments

Bloop, shown left, where 2-4 people chase colored squares that get smaller and smaller, while tripping over each other’s fingers, is just one of the small, smart, fun and sometimes beautiful, games that are being produced by independent game designers for solo or group play, increasingly for use on smartphones and tablets.
The game is one of 36 finalists out of 80 or so interactive games — mostly …

Recent Shows »

Indie Game Design at the ‘Sundance’ of Gaming Festivals

Posted September 18, 2012 by | Comments Off

The new iPhone means more mobile games…that can be small and beautiful. We hear about the world of Indie gaming design with IndieCade founder Stephanie Barish and festival directorSam Roberts. Plus, the 6th Street Viaduct gets nearer to finding its replacement; we hear about three visions for a bridge that does more than connect Point A to Point B, with Councilman José Huizar, Lewis MacAdams, Alex Ward, …

Related Posts with Thumbnails